© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
D. EngelbrechtBuilding Multiplayer Games in Unityhttps://doi.org/10.1007/978-1-4842-7474-3_5

5. The Memory of a Goldfish

Dylan Engelbrecht1  
(1)
Johannesburg, South Africa
 

So far, we’ve covered how to create multiplayer games in Unity using Mirror Networking, but that’s only a part of the battle when creating large, scalable multiplayer products. In the following chapters, I’ll discuss how we can implement data persistence for our users and deploy our games in a scalable manner.

In this chapter, I’ll primarily focus on data persistence, so let’s dig right in.

What Is Data Persistence, and Why Is It Important?

When we talk about data persistence in games, we’re ...

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