By now, you should be pretty comfortable with building multiplayer games in Unity, but that’s only half the battle. Next, we’ll discuss how you can scale your multiplayer game or product to reach an expanding audience. Scaling is something many companies have struggled with in the past, and sometimes, you just cannot anticipate the success of your game. I’m looking at you, “Among Us” and “Splitgate.”
The fact is, servers cost money, and many servers cost a lot of money. Before launching, it would ...