© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
D. EngelbrechtBuilding Multiplayer Games in Unityhttps://doi.org/10.1007/978-1-4842-7474-3_8

8. Challenge What You Know

Dylan Engelbrecht1  
(1)
Johannesburg, South Africa
 

The best way to learn is through practice. As such, I’ve curated some challenges for you to practice what you’ve learned throughout this book. These challenges will be split into three categories, and I’d encourage you to complete them in order.

Beginner challenges will tackle the basic intricacies of multiplayer development using Mirror Networking. Then, we’ll move onto intermediate challenges, expanding on the previous challenges with user data persistence. Finally, we’ll wrap up by extending ...

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