By now, if you’ve followed along with every chapter so far, you will be armed with the knowledge required to create a huge variety of shader effects. However, we have only focused on one aspect of shader writing so far: what shaders can do. Another hugely important aspect of shader writing is making your shaders run efficiently to ensure your game runs smoothly. It’s all well and good writing beautiful shaders, but it’s no use when they can’t run well on your target hardware! In this chapter, we will explore ...
13. Profiling and Optimization
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