You’ve almost made it to the end of the book – congratulations! By now, your shader technique arsenal should be full to bursting. With the things we have learned throughout the book, you should be well equipped to make shader effects of all kinds in your own games. However, there are many shader effects and tidbits I keep coming back to, so I decided the final chapter of this book should unleash a handful of important case studies that you will be able to build on in your own games.
14. Shader Recipes for Your Games
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