Everybody wants to make gorgeous games, and shaders are one of the most powerful tools in the technical artist’s toolkit to achieve just that. In this chapter, we will take a step back and explore, briefly, how rendering in Unity works and where shaders fit into the story. By the end of the chapter, you will understand the basics of the rendering process, what Unity’s different render pipelines are, and how we will use programs called shaders to control how our games look.
1. Introduction to Shaders in Unity
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