© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
D. IlettBuilding Quality Shaders for Unity®https://doi.org/10.1007/978-1-4842-8652-4_9

9. More Shader Fundamentals

Daniel Ilett1  
(1)
Coventry, UK
 

We have covered many of the fundamental concepts in shaders in the previous chapters. However, there are concepts that don’t fit neatly into a chapter of their own that are nonetheless important going forward. In this chapter, we will see the remaining core concepts that you should know about when writing shaders.

Interacting with C# Code

So far, we have built each shader in a way that lets us modify their properties inside the Unity Editor through the Inspector window. This is useful, because designers and other ...

Get Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.