We have covered many of the fundamental concepts in shaders in the previous chapters. However, there are concepts that don’t fit neatly into a chapter of their own that are nonetheless important going forward. In this chapter, we will see the remaining core concepts that you should know about when writing shaders.
Interacting with C# Code
So far, we have built each shader in a way that lets us modify their properties inside the Unity Editor through the Inspector window. This is useful, because designers and other ...