Chapter 5. Tablet PC Platform SDK: Ink Data Management, Part I

The last chapter covered how to enable your application to collect digital ink—a rather fundamental requirement to be met by an ink-enabled application. We explained in Chapter 2 that one of the key philosophies behind Tablet PC application design is "ink as a first-class citizen," so it follows that the ability to interact with, manipulate, and persist ink data is also of great importance. Whether it’s simply changing the color of ink to green or performing custom real-time lasso selection, you’ll more than likely find a need to use the Ink Data Management API in your application. Fortunately, the Tablet PC Platform team has done a great job of providing powerful, easy-to-use, and ...

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