In This Chapter
Finding out how the drawing classes fit into the .NET Framework
System.Drawing to create a simple game application
No one is going to write the next edition of Bioshock using C#. It just isn't the kind of language you use to write graphics-intensive applications like shoot-'em-up games.
Still, C# packs a fair amount of power into the
System.Drawing classes. Though these classes are somewhat primitive in some areas, and using them might cause you to have to write a few more lines of code than you should, there isn't much that these classes can't do with sufficient work.
The drawing capability provided by the .NET Framework is divided into four logical areas by the namespace design provided by Microsoft. All the general drawing capability is in the
System.Drawing namespace. Then there are some specialized namespaces:
System.Drawing.2D has advanced vector drawing functionality.
System.Drawing.Imaging is mostly about using bitmap graphic formats, like
System.Drawing.Text deals with advanced typography.
In this chapter, I focus on the base namespace and cover only the basics of drawing in C#. (Discussing every aspect of drawing could easily fill an entire book.)
Even at the highest level, graphics programming consists of drawing polygons, filling them with color, and labeling them with text — all on a canvas of some sort. Unsurprisingly, this leaves you ...