Chapter 6. Building Your Own Types with Object-Oriented Programming
This chapter is about making your own types using object-oriented programming (OOP). You will learn about all the different categories of members that a type can have, including fields to store data and methods to perform actions. You will use OOP concepts such as aggregation and encapsulation.
This chapter will cover the following topics:
- Talking about OOP
- Building class libraries
- Storing data with fields
- Writing and calling methods
- Controlling access with properties and indexers
- Simplifying methods with operators
- Raising and handling events
Talking about OOP
An object in the real world is a thing, like a car or a person. An object in programming often represents something in the real ...
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