Chapter 6. Building Your Own Types with Object-Oriented Programming

This chapter is about making your own types using object-oriented programming (OOP). You will learn about all the different categories of members that a type can have, including fields to store data and methods to perform actions. You will use OOP concepts such as aggregation and encapsulation.

This chapter will cover the following topics:

  • Talking about OOP
  • Building class libraries
  • Storing data with fields
  • Writing and calling methods
  • Controlling access with properties and indexers
  • Simplifying methods with operators
  • Raising and handling events

Talking about OOP

An object in the real world is a thing, like a car or a person. An object in programming often represents something in the real ...

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