Chapter 3. Classes and Structures
Structures,
like any other value type, implicitly inherit from
System.ValueType
. At first glance, a structure is
similar to a class, but they are actually very different. Knowing
when to use a structure over a class will help tremendously when
designing an application. Using a structure incorrectly can result in
inefficient and hard-to-modify code. Both structures and simple types
inherit from ValueType
.
Structures have two performance advantages over reference types. First, if a structure is allocated on the stack (i.e., it is not contained within a reference type), access to the structure and its data is somewhat faster than access to a reference type on the heap. Reference type objects must follow their reference, or pointer, onto the heap in order to get at their data. However, this performance advantage pales in comparison to the second performance advantage of structures: namely, that cleaning up the memory allocated to a structure on the stack requires a simple change of the address to which the stack pointer points, which is done at the return of a method call. This call is extremely fast compared to allowing the garbage collector to automatically clean up reference types for you in the managed heap.
Structure performance falls short in comparison to that of classes when they are passed by value to other methods. Because they reside on the stack, a structure and its data have to be copied to a new local variable (the method’s parameter ...
Get C# Cookbook now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.