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C# Cookbook by Jay Hilyard, Stephen Teilhet

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13.10. Writing a TCP Client

Problem

You want to interact with a TCP-based server.

Solution

Use the TcpClient class to connect to and converse with a TCP-based server by passing the address and port of the server to talk to. This example will talk to the server from Recipe 13.9:

public string RunClient(string address,int port)
{
    string response = "";
    // Set up a listener on that address/port
    TcpClient tcpClient = new TcpClient(address,port);
    if(tcpClient != null)
    {
        string message = "Hello there";
        // Translate the passed message into UTF8ASCII and store it as a Byte array.
        byte[] bytes = Encoding.ASCII.GetBytes(message);         

        NetworkStream stream = tcpClient.GetStream( );

        // Send the message to the connected TcpServer. 
        // The write flushes the stream automatically here
        stream.Write(bytes, 0, bytes.Length);

        // Get the response from the server

        StreamReader reader = new StreamReader(stream,Encoding.UTF8);
        try
        {
            response = reader.ReadToEnd( );
        }
        finally
        {
            // Close the reader
            reader.Close( );
        }

        // Close the client
        tcpClient.Close( );
    }
    // Return the response text
    return response;
}

Discussion

RunClient is designed to send one message containing “Hello World” to the server, get the response and return it as a string, then terminate. To accomplish this, it creates the TcpClient on the address and port passed in, and then it gets the bytes for the string using the Encoding.UTF8.GetBytes method. Once it has the bytes to send, it gets the NetworkStream from the TcpClient by calling the GetStream ...

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