O'Reilly logo

C# for Programmers, Second Edition by Paul J. Deitel - Deitel & Associates, Inc., Harvey M. Deitel - Deitel & Associates, Inc.

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

4. Introduction to Classes and Objects

Nothing can have value without being an object of utility.

Karl Marx

Your public servants serve you right.

Adlai E. Stevenson

Knowing how to answer one who speaks, To reply to one who sends a message.

Amenemope

You will see something new. Two things. And I call them Thing One and Thing Two.

Dr. Theodor Seuss Geisel

Objectives

In this chapter you will learn:

• What classes, objects, methods and instance variables are.

• How to declare a class and use it to create an object.

• How to implement a class’s behaviors as methods.

• How to implement a class’s attributes as instance variables and properties.

• How to call an object’s methods to make the methods perform their tasks.

• The differences ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required