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C# Game Programming Cookbook for Unity 3D, 2nd Edition
book

C# Game Programming Cookbook for Unity 3D, 2nd Edition

by Jeff W. Murray
March 2021
Intermediate to advanced
316 pages
8h 54m
English
CRC Press
Content preview from C# Game Programming Cookbook for Unity 3D, 2nd Edition

10

AI Manager

The AI controller in this book is a state machine. You may have heard of this before, but do we mean when we say state machine? Our AI system stores the current state of the AI and runs code according to whichever state it is. When the state changes, it runs different code. For example, when our state is set to chase, the AI should move toward an object. When the state is set to stopped, the AI should stand still. This is state machine AI.

In this book, the AI is split into several different scripts that fit together to add functionality. You can think of our main AI class, BaseAIController, as a class containing a set of utility functions for AI rather than a single all-encompassing script.

  1. BaseAIControllerThis contains ...

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Publisher Resources

ISBN: 9781000359725