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C# Game Programming Cookbook for Unity 3D, 2nd Edition
book

C# Game Programming Cookbook for Unity 3D, 2nd Edition

by Jeff W. Murray
March 2021
Intermediate to advanced
316 pages
8h 54m
English
CRC Press
Content preview from C# Game Programming Cookbook for Unity 3D, 2nd Edition

9

Recipe

Sound and Audio

In this chapter, we look at AudioMixers, build a script to act as a basic sound manager (BaseSoundManager) and discuss adding audio to the weapons system of the framework.

9.1AudioMixers and Mixing Audio in Unity

Audio balancing is a huge part of making your game sound professional. It can be difficult to get the volumes of your sounds nicely balanced, so that you can hear everything important underneath the music or so that a laser doesn’t sound louder than an explosion and so forth. Unity provides a great toolkit for balancing audio along with some effects to help get the kind of audioscapes your work needs.

Unity's AudioMixers allow you to organize sounds into groups and then manage those groups rather than ...

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Publisher Resources

ISBN: 9781000359725