March 2021
Intermediate to advanced
316 pages
8h 54m
English
In this chapter, we look at AudioMixers, build a script to act as a basic sound manager (BaseSoundManager) and discuss adding audio to the weapons system of the framework.
Audio balancing is a huge part of making your game sound professional. It can be difficult to get the volumes of your sounds nicely balanced, so that you can hear everything important underneath the music or so that a laser doesn’t sound louder than an explosion and so forth. Unity provides a great toolkit for balancing audio along with some effects to help get the kind of audioscapes your work needs.
Unity's AudioMixers allow you to organize sounds into groups and then manage those groups rather than ...
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