9 Classes: A Deeper Look
Objectives
In this chapter you’ll:
Engineer a class to separate its interface from its implementation and encourage reuse.
Access class members via an object’s name or a reference using the dot (
.
) operator.Access class members via a pointer to an object using the arrow (
->
) operator.Use destructors to perform “termination housekeeping.”
Learn the order of constructor and destructor calls.
Learn about the dangers of returning a reference or a pointer to
private
data.Assign the data members of one object to those of another object.
Create objects composed of other objects.
Use
friend
functions and learn how to declarefriend
classes.Use the
this
pointer in a member function to access a non-static
class member. ...
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