Name

NativeOverlapped

Synopsis

This structure has the same layout as the Win32 OVERLAPPED structure, with extra reserved data at the end, which is provided for backwards compatibility. Create a NativeOverlapped instance by calling Overlapped.Pack(). Each time an instance is created, it must be freed by calling the static method Overlapped.Free() to avoid a memory leak.

public struct NativeOverlapped {
// Public Instance Fields
   public field int EventHandle;  
   public field int InternalHigh;  
   public field int InternalLow;  
   public field int OffsetHigh;  
   public field int OffsetLow;  
}

Hierarchy

System.ObjectSystem.ValueTypeNativeOverlapped

Returned By

Overlapped.{Pack(), UnsafePack()}

Passed To

IOCompletionCallback.{BeginInvoke(), Invoke()}, Overlapped.{Free(), Unpack()}

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