Name
Delegate
Synopsis
A delegate is used to provide a decoupling of caller from callee; that is,
a delegate points to a given method (instance or static) in a class, and
callers can call through the delegate without having to know the target
of the call. In many respects, the delegate is conceptually similar to
the C/C++ function pointer, with a number of
important advantages. A
delegate is strongly typed, meaning that only methods that match the
delegate’s declared signature are acceptable when constructing the
delegate instance, and the compiler enforces the delegate’s declared
signature when called. A delegate can distinguish between a static and an instance method. This avoids the C++ application associated with pointers to member functions, which require a literal
pointer to the object upon which to invoke the method.
Delegates are usually constructed by the language compiler, varying in
syntax from language to language. In C#, the construct
public delegate void CallbackDelegate(int param1
, string param2);
declares a new type that derives from the Delegate
type (its immediate superclass is actually MulticastDelegate
).
This new CallbackDelegate
type is also
declared with a constructor (to take the method to call when the delegate
is invoked) and an Invoke
method (to do the actual call),
along with asynchronous versions of Invoke
(the
BeginInvoke
and EndInvoke
methods).
In many cases, you will want to use delegates as an invocation chain, where a single call to the delegate ...
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