Classes
In C#, a program is built by defining new types, each with a set of data members and function members. Custom types should form higher-level building blocks that are easy to use and that closely model your problem space.
In this
example, we simulate an astronaut jumping on different planets, using
three classes—Planet
,
Astronaut
, and Test
—to
test our simulation.
First, let’s define the Planet
class. By convention, we define the data members of the class at the top of
the class declaration. There are two data members here, the
name
and gravity
fields, which
store the name and gravity of a planet. We then define a constructor
for the planet.
Constructors
are function members that allow
you to initialize an instance of your class. We initialize the data
members with values fed to the parameters of the constructor.
Finally, we define two more function members, which are properties
that allow us to get the “Name” and
“Gravity” of a planet. The
Planet
class looks like this:
using System; class Planet { string name; // field double gravity; // field // constructor public Planet (string n, double g) { name = n; gravity = g; } // property public string Name { get {return name;} } // property public double Gravity { get {return gravity;} } }
Next, we define the Astronaut
class. As with the
Planet
class, we first define our data members. Here an astronaut has two fields: the astronaut’s fitness and the current planet the astronaut is on. We then provide a constructor, which initializes ...
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