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Character Modeling with Maya and ZBrush by Jason Patnode

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CHAPTER 6image

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Creating a Video Game Character

Low-resolution characters are typically used in real-time environments like video games. Real-time environments necessitate keeping a low-polygon count on characters. If the polygon count is too high, the game engine won’t be able to render with a high enough frame playback speed. Therefore the goal is to create a character with a low enough polygon count so the game engine will playback at a high speed, ...

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