Skip to Content
Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max
book

Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max

by Purushothaman Raju
September 2019
Intermediate to advanced
290 pages
6h 17m
English
Apress
Content preview from Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max
© Purushothaman Raju 2019
P. RajuCharacter Rigging and Advanced Animation https://doi.org/10.1007/978-1-4842-5037-2_8

8. Animating: Walk and Run Cycle

Purushothaman Raju1 
(1)
Bangalore, Karnataka, India
 

In the earlier chapters, we learned how to create custom character rigs using bones, bipeds, and CAT tools. We also learned how to bind these rigs created to a character mesh. In this chapter, we look at and understand the various phases of the walk and run cycle and learn how to animate a walk and run cycle for bones, bipeds, and CAT rigs manually.

I use reference videos from Endlessreference.com as backdrops to animate the character in this chapter. You will not see these files in the chapter folder, since they are third-party copyrighted content ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

3ds Max Animation with Biped

3ds Max Animation with Biped

Michele Bousquet, Michael McCarthy

Publisher Resources

ISBN: 9781484250372Purchase LinkPublisher Website