© Purushothaman Raju 2019
P. RajuCharacter Rigging and Advanced Animation https://doi.org/10.1007/978-1-4842-5037-2_8

8. Animating: Walk and Run Cycle

Purushothaman Raju1 
(1)
Bangalore, Karnataka, India
 

In the earlier chapters, we learned how to create custom character rigs using bones, bipeds, and CAT tools. We also learned how to bind these rigs created to a character mesh. In this chapter, we look at and understand the various phases of the walk and run cycle and learn how to animate a walk and run cycle for bones, bipeds, and CAT rigs manually.

I use reference videos from Endlessreference.com as backdrops to animate the character in this chapter. You will not see these files in the chapter folder, since they are third-party copyrighted content ...

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