September 2019
Intermediate to advanced
290 pages
6h 17m
English
In the earlier chapters, we learned how to create custom character rigs using bones, bipeds, and CAT tools. We also learned how to bind these rigs created to a character mesh. In this chapter, we look at and understand the various phases of the walk and run cycle and learn how to animate a walk and run cycle for bones, bipeds, and CAT rigs manually.
I use reference videos from Endlessreference.com as backdrops to animate the character in this chapter. You will not see these files in the chapter folder, since they are third-party copyrighted content ...