Book description
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!
Table of contents
- Copyright
- About the Author
- About the Technical Reviewers
- Tell Us What You Think
- Introduction
- Definitions, Definitions
- Some Milestone Games
- Play
- Challenge
- Conflict
- Interactivity
- Creativity: The Missing Ingredient
- Common Mistakes
- The Education of a Game Designer
- Games I'd Like to Build
- Storytelling
- Random Sour Observations
- Tanktics
- Legionnaire
- Wizard
- Energy Czar
- Scram
- Eastern Front (1941)
- Gossip
- Excalibur
- Balance of Power
- Patton Versus Rommel
- Siboot
- Guns & Butter
- Balance of the Planet
- Patton Strikes Back
- Themes and Lessons
-
Old Fart Stories
- Early Sound and Music
- An Early Multiplayer Game
- Getting a Job
- E.T.
- Alan Kay
- Lost in the Shuffle
- International Sales
- The Locked File Cabinet
- Bill Carris
- Marketing Wisdom
- The Dragon Speech
- The Great Pratfall
- A More Serious Pratfall
- Problems of Decentralization
- The Unrevenged Review
- Failed Humor
- The Sins of Youth
- Corporate Politics
- Blinded by Your Own Equipment
- Thinking Big
- The CGDC
- Glossary
- Index
Product information
- Title: Chris Crawford on Game Design
- Author(s):
- Release date: June 2003
- Publisher(s): New Riders
- ISBN: 9780131460997
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