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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

Tuning

When I first tried it out as a game rather than a program, I instantly realized that I had created a turkey of the highest order. The game was slow and tedious; the Germans slogged through the Russian line with all the excitement of a World War I infantry offensive. I was heartbroken; I had expected that the game would need tuning, but I didn't expect it to be so terribly bad.

At this point, my design instincts served me well. First, I took a long walk to think about the design in the largest possible terms. I refused to start throwing patches at the problem; I wanted to characterize the problem precisely, to put my finger on exactly what was wrong with the design. Some good ideas came to me, but I still refused to act on them; I wanted ...

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Publisher Resources

ISBN: 0131460994Purchase book