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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

Designing the World

My first task was to create a world. I had already decided that, like Empire, my game would create its own custom world for each playing. I anticipated that this could create a nasty problem. My world-creation algorithms would be quite complex and could conceivably create nonsensical worlds. In such cases, I would need to re-create the nonsensical world and track down the programming bug that led to the mistake. Yet, if the algorithms relied on random numbers to create the world, then I would have no way to re-create the world. I solved the problem by asking the user to provide a name for the world; this name became the seed for the random number generator, guaranteeing repeatable results should they be required.

LESSON 66 ...

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Publisher Resources

ISBN: 0131460994Purchase book