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Chris Crawford on Game Design
book

Chris Crawford on Game Design

by Chris Crawford
June 2003
Beginner
504 pages
10h 49m
English
New Riders
Content preview from Chris Crawford on Game Design

The Economic System

The economic system used in Guns & Butter was another major innovation. In most military-economic games, the only product of a country's economy is weaponry. The more sophisticated games have technological scales; the player expends resources to climb the technological scale, which in turn grants access to more modern and more powerful weapons. Sid Meier's Civilization, for example, used a system in which the player expended resources on scientific research, which in turn produced a variety of discoveries which in turn enabled more powerful weapons or more efficient economic facilities (and some other things as well). Civilization wasn't on sale when I designed Guns & Butter, so it didn't affect my design, but it employed ...

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Publisher Resources

ISBN: 0131460994Purchase book