O'Reilly logo

Chris Crawford on Game Design by Chris Crawford

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

E.T.

When Steven Spielberg's movie E.T. appeared in May of 1982, it was an instant hit. Ray Kassar, the CEO of Atari, decided that Atari must have an E.T. game for the Christmas 1982 season. He therefore flew to New York, camped out in Spielberg's outer office, and eventually got the video game rights for the appallingly high figure of $20 million. He immediately called the programming department of the VCS division, instructing them to get to work on an E.T. game for Christmas sale.

The VCS people were aghast at this. In order to have a game cartridge ready for Christmas, the game program had to be completely finished by September 1. This was because the process of manufacturing the ROMs was slow and required long lead times. Kassar had called ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required