Book description
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline and the revised MOCCA module.Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills:
* Light, texture, and shade with CINEMA's material system, BodyPaint 3D, and the integrated shaders
* Build complex mechanical and organic models using NURBS and polygon tools
* Compose 3D content into photos
* Render with advanced techniques such as Multi Pass rendering, HDRI lighting and radiosity
* Simplify animation setups using XPresso constrains
* Work with specialized tools such as HAIR, Clothilde or SKY for special effects
The companion CD includes all of the required tutorial media, a bonus chapter on character modeling, Macintosh and PC demo versions of CINEMA 4D 10, and a limited edition of the PhotoMatch plug-in that permits you to easily insert 3D objects into photos.
Table of contents
- Cover
- Halftitle
- Title
- Copyright
- Contents
- Introduction
- 1. Getting Started
-
2. Surfaces, Light, and Rendering
- Creating Materials
-
Edit Materials
- The Material Editor
- Basic Channel Settings
- The Diffuse Channel
- The Luminance Channel
- The Transparency Channel
- The Reflection Channel
- The Environment Channel
- The Fog Channel
- The Bump Channel
- The Normal Channel
- The Alpha Channel
- The Specular Channel
- The Specular Color Channel
- The Glow Channel
- The Displacement Channel
- Texture Settings
- Illumination Settings
- Applying Materials
- Organizing and Editing Textures
- Defining Surfaces with Shaders
- Rendering and Saving Images
- The Virtual Photo Studio
- Modeling and Texturing a Palm Tree
-
3. Working with Image Templates
- Modeling the Fender
- Headlights and Bumper
- The Front Trunk Lid
- A Pillar and Roll Bar
- The Door
- The Rear Bar
- The Rear
- The Rear Side Window
- The Tailgate
- The Tail Cover
- The Rear Bracket at the Tail
- Tail Lights
- The Gap Size
- Front Air Vents and the Windshield
- The Windshield Wiper
- The Door Handle and Exterior Mirror
- The Roof and Side Window
- The Tailgate Hinge
- Adding Various Small Parts
- Tires
- The Rim
- Materials for the Car
- The Lighting of the Car
- Creating Virtual Surroundings
- Baking Textures
- Lighting with Images
- 4. Animation
- Index
Product information
- Title: CINEMA 4D 10 Workshop
- Author(s):
- Release date: January 2007
- Publisher(s): Focal Press
- ISBN: 9781136141492
You might also like
book
Cinema 4D 11 Workshop
Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema …
book
Cinema 4D Apprentice
New to CINEMA 4D and looking for an accessible way to get up to speed quickly? …
book
After Effects and Cinema 4D Lite
One of the most exciting new features in After Effects is the integration of Cinema 4D …
video
Cinema 4D Signature Courseware
The 3D Garage.com Cinema 4D Signature Courseware teaches you all you need to know to get …