Surfaces, Light, and Rendering

After the objects are constructed they are usually textured, which means applying surface properties to the objects.

Because this subject is very complex, we will work again only with the most important tools and settings. This includes materials, textures, shaders, and material application.

Just as complex is the subject of lighting the objects. We will take a look at traditional lighting and also talk about the radiosity calculation of light distribution. I will use examples to show the advantages and disadvantages of these techniques.

Finally we will go through the available options for rendering your work so you can create, for example, an animation, a prepress-ready image, or a preliminary stage for postproduction. ...

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