Of all the jobs within the game industry, that of the writer is probably the least defined and most misunderstood. Sometimes an actual writer is hired to script the game, but more often than not the script is formulated by the creative director or the producers involved with the game. This runaround becomes evident in some titles through the sheer lack of good story and an overabundance of paper-thin characters contained within the game. In the past, I’ve dealt with producers who regard the role of the writer as writing the dialogue spoken by the characters in-game. This approach is indicative of the ignorance concerning what a writer actually does and the lack of concern the game industry has for story.

While writing this book, the ...

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