Classic Computer Science Problems in Python

Book description

Classic Computer Science Problems in Python deepens your knowledge of problem solving techniques from the realm of computer science by challenging you with time-tested scenarios, exercises, and algorithms. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems!

About the Technology
Computer science problems that seem new or unique are often rooted in classic algorithms, coding techniques, and engineering principles. And classic approaches are still the best way to solve them! Understanding these techniques in Python expands your potential for success in web development, data munging, machine learning, and more.

About the Book
Classic Computer Science Problems in Python sharpens your CS problem-solving skills with time-tested scenarios, exercises, and algorithms, using Python. You'll tackle dozens of coding challenges, ranging from simple tasks like binary search algorithms to clustering data using k-means. You'll especially enjoy the feeling of satisfaction as you crack problems that connect computer science to the real-world concerns of apps, data, performance, and even nailing your next job interview!

What's Inside
  • Search algorithms
  • Common techniques for graphs
  • Neural networks
  • Genetic algorithms
  • Adversarial search
  • Uses type hints throughout
  • Covers Python 3.7


About the Reader
For intermediate Python programmers.

About the Author
David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. He is the author of Dart for Absolute Beginners (Apress, 2014) and Classic Computer Science Problems in Swift (Manning, 2018).

We interviewed David as a part of our Six Questions series. Check it out here.



Quotes
Whether you're a novice or a seasoned professional, there's an Aha! moment in this book for everyone.
- James Watson, Adaptive

A fun way to get hands-on experience with classical computer science problems in modern Python.
- Jens Christian Bredahl Madsen, IT Relation

Highly recommended to everyone who is interested in deepening their understanding, not only of the Python language, but also of practical computer science.
- Daniel Kenney-Jung, MD, University of Minnesota

Classic problems presented in a wonderfully entertaining way with a language that always seems to have something new to offer.
- Sam Zaydel, RackTop Systems

Table of contents

  1. Copyright
    1. Dedication
  2. Brief Table of Contents
  3. Table of Contents
  4. Acknowledgments
  5. About this book
    1. Trademarks
    2. Book forum
  6. About the author
  7. About the cover illustration
  8. Introduction
    1. Why Python?
    2. What is a classic computer science problem?
    3. What kinds of problems are in this book?
    4. Who is this book for?
    5. Python versioning, source code repository, and type hints
    6. No graphics, no UI code, just the standard library
    7. Part of a series
  9. Chapter 1. Small problems
    1. 1.1. The Fibonacci sequence
    2. 1.2. Trivial compression
    3. 1.3. Unbreakable encryption
    4. 1.4. Calculating pi
    5. 1.5. The Towers of Hanoi
    6. 1.6. Real-world applications
    7. 1.7. Exercises
  10. Chapter 2. Search problems
    1. 2.1. DNA search
    2. 2.2. Maze solving
    3. 2.3. Missionaries and cannibals
    4. 2.4. Real-world applications
    5. 2.5. Exercises
  11. Chapter 3. Constraint-satisfaction problems
    1. 3.1. Building a constraint-satisfaction problem framework
    2. 3.2. The Australian map-coloring problem
    3. 3.3. The eight queens problem
    4. 3.4. Word search
    5. 3.5. SEND+MORE=MONEY
    6. 3.6. Circuit board layout
    7. 3.7. Real-world applications
    8. 3.8. Exercises
  12. Chapter 4. Graph problems
    1. 4.1. A map as a graph
    2. 4.2. Building a graph framework
    3. 4.3. Finding the shortest path
    4. 4.4. Minimizing the cost of building the network
    5. 4.5. Finding shortest paths in a weighted graph
    6. 4.6. Real-world applications
    7. 4.7. Exercises
  13. Chapter 5. Genetic algorithms
    1. 5.1. Biological background
    2. 5.2. A generic genetic algorithm
    3. 5.3. A naive test
    4. 5.4. SEND+MORE=MONEY revisited
    5. 5.5. Optimizing list compression
    6. 5.6. Challenges for genetic algorithms
    7. 5.7. Real-world applications
    8. 5.8. Exercises
  14. Chapter 6. K-means clustering
    1. 6.1. Preliminaries
    2. 6.2. The k-means clustering algorithm
    3. 6.3. Clustering governors by age and longitude
    4. 6.4. Clustering Michael Jackson albums by length
    5. 6.5. K-means clustering problems and extensions
    6. 6.6. Real-world applications
    7. 6.7. Exercises
  15. Chapter 7. Fairly simple neural networks
    1. 7.1. Biological basis?
    2. 7.2. Artificial neural networks
    3. 7.3. Preliminaries
    4. 7.4. Building the network
    5. 7.5. Classification problems
    6. 7.6. Speeding up neural networks
    7. 7.7. Neural network problems and extensions
    8. 7.8. Real-world applications
    9. 7.9. Exercises
  16. Chapter 8. Adversarial search
    1. 8.1. Basic board game components
    2. 8.2. Tic-tac-toe
    3. 8.3. Connect Four
    4. 8.4. Minimax improvements beyond alpha-beta pruning
    5. 8.5. Real-world applications
    6. 8.6. Exercises
  17. Chapter 9. Miscellaneous problems
    1. 9.1. The knapsack problem
    2. 9.2. The Traveling Salesman Problem
    3. 9.3. Phone number mnemonics
    4. 9.4. Real-world applications
    5. 9.5. Exercises
  18. Appendix A. Glossary
  19. Appendix B. More resources
    1. B.1 Python
    2. B.2 Algorithms and data structures
    3. B.3 Artificial intelligence
    4. B.4 Functional programming
    5. B.5 Open source projects useful for machine learning
  20. Appendix C. A brief introduction to type hints
    1. C.1 What are type hints?
    2. C.2 What do type hints look like?
    3. C.3 Why are type hints useful?
    4. C.4 What are the downsides of type hints?
    5. C.5 Getting more information
  21. Index
  22. List of Figures
  23. List of Tables
  24. List of Listings

Product information

  • Title: Classic Computer Science Problems in Python
  • Author(s): Paul Spratley, Ivan Martinovic, David Kopec, Tomz Eastmond
  • Release date: March 2019
  • Publisher(s): Manning Publications
  • ISBN: 9781617295980