AFTERWORD
My professional career as a software developer began in the 1990s, at a time when the dinosaurs of Big Architecture ruled the world. To get ahead, you had to learn about objects and components, about design patterns, and about the Unified Modeling Language (and its precursors).
Projects—and boy, should we rue the day when we decided to call them that?—started with long design phases, where detailed blueprints for our systems were laid out by “senior” programmers for more “junior” programmers to follow. Which, of course, they didn’t. Ever.
And so it was that, after rising to the lofty ranks of “software architect”—and then “lead architect,” “chief architect,” “Lord Architect of the Privy Council,” and all the other highfalutin titles ...
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