Skip to Content
Cloud Computing: Principles and Paradigms
book

Cloud Computing: Principles and Paradigms

by Rajkumar Buyya, James Broberg, Andrzej Goscinski
March 2011
Intermediate to advanced
663 pages
19h 56m
English
Wiley
Content preview from Cloud Computing: Principles and Paradigms

Chapter 19. MASSIVELY MULTIPLAYER ONLINE GAME HOSTING ON CLOUD RESOURCES

VLAD NAE, RADU PRODAN, and ALEXANDRU IOSUP

INTRODUCTION

Massively Multiplayer On-Line Games (MMOGs) have emerged in the past decade as a new type of large-scale distributed application characterized by a huge real-time virtual world entertaining millions of players spread across the globe. Today's MMOGs operate as client-server architectures, in which the game server simulates a world via computing and database operations, receives and processes commands from the clients, and interoperates with a billing and accounting system [1, 2]. Based on the actions submitted by the players, the game servers compute the global state of the game world represented by the position and interactions of the entities, and they send appropriate realtime responses to the players containing the new relevant state information. Depending on the game, typical response times to ensure fluent play must be between 100 msec in on-line First Person Shooter (FPS) action games and 1-2sec for Role-Playing Games (RPG). A good game experience is critical in keeping the players engaged, and it has an immediate consequence on the income of the MMOG operators. Failing to deliver timely simulation updates leads to a degraded game experience and triggers player departure.

To support thousands of concurrent players and many more other game entities, MMOG operators install and operate a large static infrastructure consisting of hundreds to thousands of ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Cloud Computing Bible

Cloud Computing Bible

Barrie Sosinsky
Cloud Without Compromise

Cloud Without Compromise

Paul Zikopoulos, Christopher Bienko, Chris Backer, Chris Konarski, Sai Vennam
SOA Governance: Governing Shared Services On-Premise and in the Cloud

SOA Governance: Governing Shared Services On-Premise and in the Cloud

Thomas Erl, Stephen G. Bennett, Benjamin Carlyle, Clive Gee, Robert Laird, Anne Thomas Manes, Robert Moores, Robert Schneider, Leo Shuster, Andre Tost, Chris Venable, Filippos Santas

Publisher Resources

ISBN: 9780470887998Purchase book