10. Accessors
The Accessors pattern (also known as “setters and getters”) describes a technique for funneling all access to an object’s properties through well-defined and easy to recognize methods called accessors. Properties are often stored as instance variables but in some cases may be stored a different way or calculated as needed. The Accessors pattern maximizes implementation flexibility while minimizing opportunities for errors. The Accessors pattern provides the following benefits:
• Implementation flexibility. Properties can be stored as instance variables or using other techniques such as the Associative Storage pattern, and the implementation can be changed without breaking other code.
• Minimum maintenance burden. All uses of an ...
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