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Cocoa Programming for OS X: The Big Nerd Ranch Guide
book

Cocoa Programming for OS X: The Big Nerd Ranch Guide

by Aaron Hillegass, Adam Preble, Nate Chandler
April 2015
Intermediate to advanced
556 pages
17h 47m
English
Big Nerd Ranch Guides
Content preview from Cocoa Programming for OS X: The Big Nerd Ranch Guide

4 Memory Management

All of the objects and values that your app uses take up memory. When those objects and values are no longer needed, you want the system to reclaim that memory it so that it can be reused.

Memory management in Cocoa is relatively simple. For instances of value types, there is nothing to worry about. The memory is immediately reclaimed as soon as the variable goes out of scope or when the reference type that it is part of (e.g., a property is a part of an object) is itself reclaimed.

As reference types, objects are much more interesting because their lifetimes are not tied to scope. Objects frequently live longer than the methods in which they are created. Cocoa uses reference counting to manage their lifetimes. ...

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Publisher Resources

ISBN: 9780134077130Purchase book