Lighting using glColorMask

Lighting is a fundamental part of most 3D video games. 2D games do not naturally lend themselves to lighting effects, but with the right technique we can create a 2D experience where lighting plays a vital role. This adds suspense to our 2D scene.

In this recipe we see a monk walking through a dark cave carrying a lantern. The monk's lantern gives off light in a circular shape that illuminates dark parts of the scene. As the monk moves through the cave a colony of bats becomes visible.

Lighting using glColorMask

Getting ready

Please refer to the project RecipeCollection01 for full working code of this recipe. Also note that code used to create the ...

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