Using different shapes
The primary attribute a Box2D body has is its shape. Box2D uses two classes, b2PolygonShape
and b2CircleShape
, to represent any possible shape. In this recipe, we will create a number of different shapes.
Getting ready
Please refer to the project RecipeCollection02 for full working code of this recipe.
How to do it...
Execute the following code:
@implementation Ch4_DifferentShapes /* Here add an object randomly chosen from a rectangle, square, circle, convex polygon and multi-fixture concave polygon. */ -(void) addNewObjectWithCoords:(CGPoint)p { //Initialize the object GameMisc *obj = [[GameMisc alloc] init]; obj.gameArea = self; ...
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