Modifying audio properties
CocosDenshion provides functionality to change the pitch, gain, and pan properties of an audio source. Pitch is the frequency, gain is volume, and pan is a way to shift volume between left and right speakers. In this example, we will create a music-bending instrument to display these properties being dynamically modified.
Getting ready
Please refer to the project RecipeCollection02 for full working code of this recipe.
How to do it...
Execute the following code:
#import "SimpleAudioEngine.h" @implementation Ch6_AudioProperties -(CCLayer*) runRecipe { //Enable accelerometer support self.isAccelerometerEnabled = YES; [[UIAccelerometer ...
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