Streaming audio
In Chapter 1, Graphics, we used the MPMoviePlayerController
class
to play full motion video. In this recipe, we will use a similar technique to create a streaming audio player.
Getting ready
Please refer to the project RecipeCollection02 for full working code of this recipe.
How to do it...
Link the MediaPlayer
framework
to your project. Now, execute the following code:
#import <MediaPlayer/MediaPlayer.h> #import "AppDelegate.h" @implementation Ch6_StreamingAudio -(CCLayer*) runRecipe { //Create music player buttons [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"music_player.plist"]; CCMenuItemSprite *prevItem ...
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