Creating levels using Tiled
One of the most important weapons in the game developer's arsenal is the level editor . In this recipe we will create a level using the Tiled level editor. We will then create a simple top-down world using this level.
Getting ready
Please refer to the project RecipeCollection03
for full working code of this recipe.
How to do it...
Execute the following code:
//Interface @interface Ch8_Tiled : GameArea2D { CCTMXTiledMap *tileMap; } @end //Implementation @implementation Ch8_Tiled -(CCLayer*) runRecipe { //Load TMX tilemap file tileMap = [CCTMXTiledMap tiledMapWithTMXFile:@"tilemap.tmx"]; //Set game area size based on tilemap ...
Get Cocos2d for iPhone 1 Game Development Cookbook now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.