© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
M. Funk, Y. ZhangCoding ArtDesign Thinkinghttps://doi.org/10.1007/978-1-4842-9780-3_10

10. Learning Path

Mathias Funk1   and Yu Zhang1
(1)
Eindhoven, The Netherlands
 

When you have finished reading this book (the end is not that far away now), what’s next for you? Hopefully, you have tried plenty of the examples and even went on and modified them on your own. Perhaps, you felt like going down a rabbit hole and exploring a creative coding topic like curves (points on curves, Bezier curves, etc.), intricacies of randomness and noise, or 3D shaders (think of tiny “texture programs”). When we started this book, we wanted to create a reading-and-making experience ...

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