Coding Roblox Games Made Easy

Book description

Key Features

  • Discover solutions to common problems faced while creating games on Roblox
  • Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games
  • Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more

Book Description

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community.

With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices.

By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.

What you will learn

  • Get started with Roblox development and explore aspects such as choosing a developer type
  • Understand how to use Roblox Studio and other free resources
  • Create your first game with the Roblox Lua programming language
  • Become well-versed with the three Ms - Mechanics, Monetization, and Marketing
  • Develop real-world games such as Battle Royale and Obby
  • Discover expert tips for collaborating effectively and managing project workloads

Who this book is for

This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Table of contents

  1. Coding Roblox Games Made Easy
  2. Why subscribe?
  3. Contributors
  4. About the author
  5. About the reviewers
  6. Packt is searching for authors like you
  7. Preface
    1. Who this book is for
    2. What this book covers
    3. To get the most out of this book
    4. Download the example code files
    5. Download the color images
    6. Conventions used
    7. Get in touch
    8. Reviews
  8. Section 1: Introduction to Roblox Development
  9. Chapter 1: Introducing Roblox Development
    1. Technical requirements
    2. Learning the benefits of Roblox development
      1. Financial opportunities on Roblox
      2. Improving professional skills
      3. Benefits of networking
    3. Discovering developer types
      1. Programmers
      2. Modelers
      3. Builders
      4. UI/UX designers
    4. Gaining a perspective about your early projects
    5. Summary
  10. Chapter 2: Knowing Your Work Environment
    1. Technical requirements
    2. Traversing the Create page
      1. Configuring Game and Place settings
      2. The Configure Game menu
      3. Configuring Start Place menu
      4. Other Place options
      5. The Library and Avatar Shop
    3. Getting Started with Roblox studio
      1. The File menu and settings
      2. Movement and camera manipulation
      3. Utilizing the Explorer
      4. Using Studio tools
      5. Managing the Game Settings menu
      6. The View tab
      7. The Test tab
      8. Customizing Studio to aid your workflow
    4. Taking advantage of Roblox's resources
      1. Tutorials and resources
      2. The Developer Forum
    5. Summary
  11. Section 2: Programming in Roblox
  12. Chapter 3: Introduction to Roblox Lua
    1. Technical requirements
    2. Creating variables and conditionals
      1. Data types
      2. Setting and manipulating variables
      3. Numbers
      4. Booleans
      5. Strings
      6. Tables
      7. Dictionaries
      8. Vectors
      9. CFrames
      10. Instances
      11. Conditional statements
    3. Declaring and using loops
      1. For loops
      2. While loops
      3. Repeat loops
    4. Learning functions and events
      1. Functions in programming
      2. Recursion
      3. Events and methods of instances
    5. Demonstrating programming style and efficiency
      1. General style rules
      2. Roblox-specific rules
    6. Summary
  13. Chapter 4: Roblox Programming Scenarios
    1. Technical requirements
      1. Different script types
      2. The Script Menu tab
      3. Filtering Enabled
      4. RemoteEvents
      5. RemoteFunctions
      6. BindableEvents and BindableFunctions
    2. Using Roblox services
      1. Players service
      2. ReplicatedStorage and ServerStorage
      3. StarterGui
      4. StarterPack and StarterPlayer
      5. PhysicsService
      6. UserInputService
    3. Working with physics
      1. Constraints
      2. Body movers
    4. Adding peripheral game aspects
      1. Sound
      2. Lighting
      3. Other effects
  14. Chapter 5: Creating an Obby
    1. Technical requirements
    2. Setting up the backend
      1. Managing player data
      2. Managing collisions and player characters
    3. Making Obby stages
      1. Creating part behaviors
      2. Creating rewards
      3. Shops and purchases
      4. Robux premium purchases
      5. Making in-game currency shops
      6. Preventing exploits
    4. Setting up the frontend
      1. Creating effects
    5. Testing and publication
    6. Summary
  15. Chapter 6: Creating a Battle Royale Game
    1. Technical requirements
    2. Setting up the backend
    3. Managing player data
    4. Setting up the round system
    5. Creating weapons
    6. Local replication
    7. Spawning loot
    8. Setting up the frontend
      1. Working with the UI
    9. Summary
  16. Section 3: The Logistics of Game Production
  17. Chapter 7: The Three Ms
    1. Technical requirements
    2. Mechanics
      1. Simulators
      2. RP games
      3. Tycoons
      4. Minigames
    3. Monetization
    4. Marketing
      1. Roblox promotion system
      2. YouTubers
    5. Reviewing what you've learned
    6. Summary
  18. Other Books You May Enjoy
    1. Leave a review - let other readers know what you think

Product information

  • Title: Coding Roblox Games Made Easy
  • Author(s): Zander Brumbaugh
  • Release date: January 2021
  • Publisher(s): Packt Publishing
  • ISBN: 9781800561991