This chapter covers
Remember imperative programs? They’re a bit like the list of chores that Scruffy’s mum used to leave him:
Scruffy could do the chores in any order, but he couldn’t play until the chores were finished. If everything is synchronous, then games just go after chores:
You’ve learned about things that are asynchronous. If Scruffy pays Agtron to do his chores, then he can start his games ...