10Advancement in Augmented and Virtual Reality
Omprakash Dewangan1*, Latika Pinjarkar2, Padma Bonde3 and Jaspal Bagga2
1CSE Department, Kalinga University, Atal Nagar, Raipur, CG, India
2IT Department, SSTC, SSGI, Bhilai, CG, India
3CSE Department, SSTC, SSGI, Bhilai, CG, India
*Corresponding author: omprakash.dewangan@kalingauniversity.ac.in
Abstract
Virtual and augmented reality advances are expanding in notoriety. Expanded reality has flourished to date basically on versatile applications, with games like Pokemon Go or the new Google Maps utility as a portion of its ministers. Then again, augmented reality has been promoted principally on account of the computer game industry and less expensive gadgets. Nonetheless, what was at first a disappointment in the mechanical field is re-emerging as of late gratitude to the innovative upgrades in gadgets and handling equipment? In this work, a top-to-bottom investigation of the various fields wherein increased and augmented reality has been utilized has been done. This investigation centers around leading an exhaustive perusing audit zeroed in on these new advancements. The development of every one of them during the most recent years in the primary classes and the nations associated with these advances will be examined. Finally, we will dissect the future pattern of these advances and the territories wherein it is important to research to coordinate these innovations into society.
Keywords: Augmented reality, virtual reality, ...
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