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Comics for Film, Games, and Animation
book

Comics for Film, Games, and Animation

by Tyler Weaver
May 2013
Intermediate to advanced
352 pages
8h 31m
English
Routledge
Content preview from Comics for Film, Games, and Animation

CHAPTER 26

Today

Storylines cross over. Characters from wildly divergent backgrounds meet at random moments. An overarching mystery beguiles the characters in the serio-episodic stories. An event brings a group of heroes together; their might is the only thing that can stop the evil plaguing the world.

No, this isn’t an episode of Heroes or Lost. It’s the state of comic books in the 21st century, inspired as much by shows like Lost or Dexter as the comics that came before and largely eschewing the “done in one” stories for lengthy ones that promise to “forever alter the landscape of the universe.” We have entered the age of the “Event Comic.”

Story-Driven

The artist-as-superstar thing didn’t work out so well for the comics industry in the 1990s. ...

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Publisher Resources

ISBN: 9780240823782