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Comics for Film, Games, and Animation
book

Comics for Film, Games, and Animation

by Tyler Weaver
May 2013
Intermediate to advanced content levelIntermediate to advanced
352 pages
8h 31m
English
Routledge
Content preview from Comics for Film, Games, and Animation

CHAPTER 27

Convergence

Welcome to the final part of this book. It’s what we’ve been leading up to since we talked about playing with GI Joes in the bathtub. If anything has been proven over the course of this book, it’s that comics is a vibrant medium with a rich, deep history that provides transmedia producers not only another medium to add to their arsenal, but also the realization that many of the “innovative” storytelling methods employed in transmedia story experiences have been with us since the Golden Age of comics.

If the previous section of the book showed that transmedia concepts have been present in comic books since the first crossover between The Human Torch and Sub-Mariner (or The Shadow of the pulps and The Shadow of the radio ...

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Publisher Resources

ISBN: 9780240823782