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Comics for Film, Games, and Animation
book

Comics for Film, Games, and Animation

by Tyler Weaver
May 2013
Intermediate to advanced
352 pages
8h 31m
English
Routledge
Content preview from Comics for Film, Games, and Animation

CHAPTER 30

Comics and Video Games

Playing Video Games

You sit for hours in front of a television screen, pounding buttons and fully immersing yourself in a world that is not yours, one where you fight to save the world, make the best headshot, or rescue a princess.

You are playing video games, the most immersive form of entertainment available. With the best games, the players form a deep connection to the universe and the characters that populate the world. It is the closest we have gotten to Star Trek: The Next Generation’s holodeck; a virtual world where anything is possible (within defined parameters) and where the fate of the world lies on our shoulders.

With video games, we have control over pace and narrative outcome (though that control ...

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Publisher Resources

ISBN: 9780240823782