13Virtual & Augmented Reality

Rebecca Ormond, M.F.A.*

Abstract

Virtual and augmented reality (VR/AR) systems have been used in specialized professional applications for decades. However, when Oculus released the Oculus Rift SDK 1 system in 2012 and Facebook purchased Oculus for $2 billion in 2014, a consumer VR entertainment industry was born. Many early inhibitors to consumer adoption, such as latency issues that caused VR sickness, are now being resolved, while new markets, such as Enterprise AR and RPG (role playing games) VR gaming are emerging through new head mounted displays (HMD), most notable the all-in-one ...

Get Communication Technology Update and Fundamentals, 17th Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.