13Virtual & Augmented Reality
Abstract
Virtual and augmented reality (VR/AR) systems have been used in specialized professional applications for decades. However, when Oculus released the Oculus Rift SDK 1 system in 2012 and Facebook purchased Oculus for $2 billion in 2014, a consumer VR entertainment industry was born. Many early inhibitors to consumer adoption, such as latency issues that caused VR sickness, are now being resolved, while new markets, such as Enterprise AR and RPG (role playing games) VR gaming are emerging through new head mounted displays (HMD), most notable the all-in-one ...