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Esports

Jennifer H. Meadows, Ph.D. & Max Grubb, Ph.D.*

Overview

From its beginnings as simulations for human computer interaction research, video games have evolved in the last 60 years from simple entertainment for individuals and competition among friends to esport leagues and tournaments. Now the realm of professionals and collegiate players and teams, esports is quickly evolving into a billion-dollar industry with no end in sight to its growth. This chapter examines the development of esports, its technology and its future.

Introduction

Mat Bettinson first coined the term “eSport” during the December 1999 launch of the Online Gamers Association (The OGA, 1999). Esports has been defined several ways but at its core is professional ...

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