Chapter 1. Introduction
In terms of change, it would be safe to say that no other industry is as dynamic as the computer graphics industry. While still relatively young, it has already spread into many different and diverse areas. These include modeling, animation, and rendering. Each distinct area continually pushes forward with greater improvements and advancements. As a result, never before have such images of breathtaking realism and believability been produced as those seen today. Never before have there been scientific simulations of such complexity. Never before have there been interactive games with the depth of engagement as right now. Never before, that is, until tomorrow!
If one thing is sure in the computer graphics industry, it is ...
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