O'Reilly logo

Computer Animation Complete by Steve Worley, Nicholas Woolridge, Martin Wicke, Mark R. Wilkins, Jason Sharpe, Hanspeter Pfister, Ken Perlin, Darwyn Peachey, Mark V. Pauly, F. Kenton Musgrave, Matthias Müller, Alberto Menache, Richard Keiser, Charles John Lumsden, Chris Kazmier, Markus Gross, David Gould, David S. Ebert, Rick Parent

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 9 Point-Based Animation

Matthias Müller-Fischer, Mark Pauly Markus Gross Richard Keiser Martin Wicke

9.1 Introduction

Physically based animation using point-sampled representations has emerged recently as a promising alternative to conventional finite element simulation. It is inspired by so-called meshless methods, where the continuum is discretized using unstructured point samples. This chapter will demonstrate that such methods perform for a wide spectrum of material simulations including brittle fracture, elastic and plastic deformations, and fluids. Such physical point representations are combined with high-resolution, point-sampled surface geometry. Section 9.2 gives an introduction to meshless finite elements and demonstrates ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required